![]() ![]() But if a similar tool were integrated into Vray then we could all rely on it sticking around. Unfortunately these types of tools come and go and never really seem to get enough traction, probably because of low adoption. The Sunday Warehouse system (which, SFAIK has now been discontinued) was really promising. But to expand on this idea a bit, what I'd really love to see is some sort of comprehensive shader management solution that goes beyond just saving out preset values. Vray Maya Material basics - 3D General in MayaIn this Quick Tutorial I want to show you the basics of setting up a Vray Material in Maya. Or, as you say, at least an option to nuke them or save them. This same scene is used during our asset work, and also during an in-depth look at creating realistic shaders for cloth, metal, wood, glass, concrete, stone. So far as maintaining connections to other nodes, that is a rabbit hole but I would guess that yes if a shader already has those sorts of incoming connections then a user is going to want to maintain them if switching presets. The "Presets" button is currently designed for user-created presets anyway, so it would seem confusing to put anything that ships with Vray in there. ![]() This value determines exactly how this reflection falloff occurs. The difference between chrome and concrete lies in the Fresnel IOR value. In general, it is a good idea to use Fresnel for every material you create. ![]() It would be better to at least keep any preset options consistent across shader types, so as long as they remain organized that way on the SSS shader I'd say do the same for all others. To imitate this effect in Vray, you can use the Fresnel Reflections option. ![]()
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